![]() ![]() While it holds back some of the newer elements added to Little Nightmares 2, the camera is largely an improved version of the camera from the first game. The game’s camera holds back a lot of the action sequences because it obscures something in just the right way to keep you from seeing what you need to see. There’s a persistent depth of field issue in Little Nightmares 2 that feels reminiscent of a Crash Bandicoot game in some ways. Unfortunately, these more action-heavy portions don’t always work. There are even moments that focus on Little Nightmares 2 ’s own version of combat, with surprisingly kinetic, action-packed sequences that see Mono charging through a hallway with a stick or a hammer or an axe. The moments when the game finds opportunities to break its own rules stand testament to the power of its two protagonists. In fact, part of why Little Nightmares 2 works is because you’re being hunted by someone more powerful than you the entire game. These moments certainly don’t have to be there. Luckily, Little Nightmares 2 manages to use Six as a means of dishing out power in moments that remind me of the end of INSIDE. In any other platformer, an AI companion would be a hindrance. ![]()
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