![]() ![]() A few of us may now and then even time it. I suspect most of us hit a region and consider how long it takes for the place to render. But actually, measuring it well is quite complicated. The major effect of texture decompression is in scene render time. But since it has had little effect on Frames per Second numbers it doesn’t seem to have been a high priority to change. Decompressing is a task that has bottle-necked performance forever. The big thing is Firestorm’s viewer now uses multiple threads for decompressing textures. My experience is: this version is better. I just want to consider what people are experiencing based on what I can see and measure. I’m not going to repeat what she has already written. This version is covered in detail over on Inara’s blog here: Firestorm 6.4.21. ![]() So, I went and ran my tests, which I rate at one half-a-posterior. Which made me curious because that is NOT my impression. The thread Newest Firestorm version – lag monster popped up 8/4. The Firestorm Viewer version 6.4.21 had been out for a bit now. ![]()
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